
So i finally had time to tinker around with this Simon Sez project again. Turns out there wasn’t an issue after all with my circuits, it was an issue in my code. I also did some house keeping on the code, and created a nice little diagram using Fritzing, an awesome app that was recommend to our class by Tom Igoe.
I tried to keep both programming and circuitry as slim as I could, and I think that worked out pretty well. Not sure if i will add anything else to this, but if anyone has any ideas, asides from my coworker’s recent tweet, then Iet me know.
This source code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 | /* Simon Sez created Feb 10 2010 by Alex Britez http://blog.unthinkmedia.com/?p=475 */ #include <Tone.h> Tone audioFeedback; //DEFINE MOTOR int transistorPin = 12; int speakerPin = 6; //DEFINE LEDS int ledWhite = 11; int ledGreen = 10; int ledRed = 9; int ledYellow = 8; char leds[] = { ledWhite,ledGreen,ledRed,ledYellow}; //DEFINE SWITCHES int switchWhite = 5; int switchGreen = 4; int switchRed = 3; int switchYellow = 2; //AUDIO int notes[] = { NOTE_D4,NOTE_E4,NOTE_F4,NOTE_G4}; //this plays if you win int winNotes[] = { NOTE_D4, NOTE_E4,NOTE_C4,NOTE_C3,NOTE_G3 }; int durations[] = { 500, 500, 500, 500, 1000}; // int playbackCount = 0;//autoplay selection count int selectionCount= 0;//player selection count int currentLevel = 0;//current game level boolean watchMode = true; //Simon's turn, false means it is the players turn //store which switch is currently active? int pressAry[] = { 0,0,0,0}; //Storing the squence that gets randomly generated, Num in brackets states how long sequence is [#] int sequenceAry[7]; int sequenceAryLegnth = sizeof(sequenceAry) / sizeof(int); void setup() { pinMode(ledWhite, OUTPUT); pinMode(ledGreen, OUTPUT); pinMode(ledRed, OUTPUT); pinMode(ledYellow, OUTPUT); pinMode(switchWhite, INPUT); pinMode(switchGreen, INPUT); pinMode(switchRed, INPUT); pinMode(switchYellow, INPUT); pinMode(transistorPin, OUTPUT); randomSeed(analogRead(0));//Add this so sequence is truely random audioFeedback.begin(speakerPin); createRandomSequence(); } void loop() { /************ * Check to see if simon/player mode *************/ if(watchMode == true){ /************ * SIMON SEZ: leds automatically blink in random sequence *************/ //have you won? if(playbackCount <= sequenceAryLegnth){ //has simon finshed showing current sequence? if(playbackCount < currentLevel){ //Blink proper LED from leds array int activeLED_index = sequenceAry[playbackCount]; digitalWrite(leds[activeLED_index], HIGH); //Play corrisponding note audioFeedback.play(notes[activeLED_index]); delay(200); digitalWrite(leds[activeLED_index], LOW); audioFeedback.stop(); delay(200); playbackCount++; } else{ //simon is done, now it is players turn watchMode = false; } } else{ /************ * PLAYER WINS! *************/ playerWins(); } } else{ //Read States of all Switches int whiteState = digitalRead(switchWhite); int greenState = digitalRead(switchGreen); int redState = digitalRead(switchRed); int yellowState = digitalRead(switchYellow); int statesAry[] = { whiteState,greenState,redState,yellowState}; //loop across all 4 switch states for(int x=0; x<4; x++){ int switchState = statesAry[x]; if(switchState == 1){ audioFeedback.play(notes[x]); digitalWrite(leds[x], HIGH); delay(200); audioFeedback.stop(); digitalWrite(leds[x], LOW); if(pressAry[x]==0){ if(sequenceAry[selectionCount]==x){ selectionCount++; pressAry[x] = 1; } else{ resetGame(); } } } else{ pressAry[x] = 0; // turn LED off: digitalWrite(leds[x], LOW); } //Check to see if we could incrament level if(selectionCount == currentLevel){ advanceLevel(); } } } } void createRandomSequence(){ for(int x=0; x<sequenceAryLegnth; x++){ sequenceAry[x] = random(0, 4); } } /************ * Play winning melody *************/ void playerWins(){ for (int thisNote = 0; thisNote < 5; thisNote ++) { // play the next note: audioFeedback.play(winNotes[thisNote]); // hold the note: delay(durations[thisNote]); // stop for the next note: audioFeedback.stop(); } // hold before repeating: delay(3000); } /************ * Incrament player one level *************/ void advanceLevel(){ resetValues(); currentLevel++; delay(200); } /************ * Player pressed wrong button *************/ void resetGame(){ //DISPATCH HAPTIC FEEDBACK digitalWrite(transistorPin, HIGH); delay(1000); digitalWrite(transistorPin, LOW); delay(1000); resetValues(); currentLevel = 0; delay(1000); } /************ * Reset all values so simon knows to start from the first LED in the sequenceAry *************/ void resetValues(){ selectionCount = 0; playbackCount = 0; watchMode = true; } |
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