I am currently taking on the dual task of researching “game feel” for a Game Modding class at NYU’s Game Center, and teaching myself Unity3d. As part of my course work, we have been asked to read “Game Feel: A Game Designer’s Guide to Virtual Sensation”.
In this book, the author talks about 3 specific areas that effect the “feel” of a game. He describes feel as being, “Real-time control of virtual objects in a simulated space, with interactions emphasized by polish”.
Real-Time Control
This is comprised of a interactivity between at least tow participants. Each participant actively communicates with each other though a combination of input and output feedback. Bellow, Swink describes this process as it pertains to computer games and their participants.
The user has some intent, which is expressed to the computer in the form of the user’s input. The computer reconciles this input with its own internal model and outputs the results. The user then perceives the changes, thinks about how they compare to the original intent, and formulates a new action, which is expressed to the computer through another input.
Simulated Spaces
These are are comprised of physical interaction that take place in a virtual space. Through the use of level design, collision detection, and physics, the game designer is able to give meaning to the games movement. The surrounding visuals offer a frame of reference for the player to get the impression of speed. “Using the avatar as a channel for expression and perception, we experience game worlds at the tactile, physical level of the world around us.”
Polish
Polish is comprised of all this tiny details that “artificially enhance” a players interaction without changing any of the games core functionality. Examples of these could be dust particles on ground, sound effects, camera shakes. These effects, add the games overall appeal and allow for the game to seem more “real”.
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So what do i mean by expandable? Basically the idea is that I would like the cheapest possible way to be able to create a circuit that I could chain sub circuits too (those are the 2 sub circuits in the video). After lots of trial and error, I was able to put on my crafty hat to make these darn electrons work the way I wanted them too.






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